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Old Dec 03, 2010, 04:50 PM // 16:50   #81
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Originally Posted by Karate Jesus View Post
Haha, I called this a while back. No surprises here.

Obviously, John is a bit more concerned with weddings and costume money than skill updates and good content.

Oh well.....
Just means i don't have to worry about finishing my VQing until the spring ^____^
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Old Dec 03, 2010, 05:20 PM // 17:20   #82
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Originally Posted by ErrantVenture View Post
Just means i don't have to worry about finishing my VQing until the spring ^____^
Ditto!

I know that going out and VQing everything is 100% possible and do-able with 3Hero+4Hench, or 3Hero+2Hench or just 3Hero (depending on the zone).

I just don't wanna. *crossarms/stompfeet*

I'm happy it's coming so that I know that I will be able to full-hero-party all my VQing at that time. I just wish it would be sooner rather than later.

Frankly, the arbitrary limit of 3x heroes was silly when they implemented heroes at the release of Nightfall. I consider full-hero-parties a "bug fix" and not a "new feature" and I wish it would happen TODAY instead of waiting to be bundled up with some as-yet-unknown "totally awesome new stuff" that they're dreaming up.
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Old Dec 03, 2010, 08:06 PM // 20:06   #83
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Originally Posted by Ghull Ka View Post
Ditto!

I know that going out and VQing everything is 100% possible and do-able with 3Hero+4Hench, or 3Hero+2Hench or just 3Hero (depending on the zone).

I just don't wanna. *crossarms/stompfeet*
I feel the exact same way. I have been playing GW a long time, but never felt like title grinding VQ, protector, etc.(too boring) And I'm not even going to start on it until I get a full hero party. Those last 2 HoM points and gwamm can wait.
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Old Dec 03, 2010, 08:10 PM // 20:10   #84
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All the bugs? It launched without two of the items needed to complete it (fixed a day later) and ocassionally there is a weird dialogue bug. Is that really that bad? The actualy missions were better designed and better balanced (and told a better story without insane zoneing/running around to pointless locations without killing anything just to sit through 4 minutes of dialogue) than all of the WiK. I'd say the recent update was a success.
Those, yes, were annoying bugs - or so I gather as I, along with many others, got hit with various progression bugs thanks to the addition of Murro and the War in Kryta overquest, and therefore have yet to do HotN. (still got the Battle for LA to do :/)

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Originally Posted by Ghull Ka View Post
I know that going out and VQing everything is 100% possible and do-able with 3Hero+4Hench, or 3Hero+2Hench or just 3Hero (depending on the zone).

I just don't wanna. *crossarms/stompfeet*
Bah. Don't be lazy. The Henchmen are a *LOT* better than they used to be. Hell, you could probably vanquish most areas in Prophecies & Factions without Heroes now, just you and 7 Henchmen. Of course, Vabbi, the Desolation, and most of EotN are probably a different matter...

Personally, I'm not looking forward to having to equip, rune, and find decent skillbars that don't require micromanaging for a minimum of 70 Heroes.
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Old Dec 03, 2010, 10:24 PM // 22:24   #85
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Just means i don't have to worry about finishing my VQing until the spring ^____^
Last time A.Net said they would release something early next year, it came out in June/July. Early next year for A.Net isn't the same thing as early next year for you and I. Interpreting that statement as "Spring" will probably only lead to you getting your hopes up and then being let down.

Just giving you and anyone else a heads up, because knowing A.Net, you won't see this update til the middle of next year.
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Old Dec 03, 2010, 11:23 PM // 23:23   #86
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Uhhhh, they're not death machines, and your heroes are not an indication. Literally every physical, including Ranger and Paragon, does better with the Scythe than a Dervish does. Dervs are without a doubt underwhelming in almost every scenario.
While they're certainly not as impressive as an enduring scythe warrior or critical scythe assassin, Dervs are still very much superior to rangers and paragons when it comes to scythes (and damage output in general).
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Old Dec 04, 2010, 12:24 AM // 00:24   #87
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Those, yes, were annoying bugs - or so I gather as I, along with many others, got hit with various progression bugs thanks to the addition of Murro and the War in Kryta overquest, and therefore have yet to do HotN. (still got the Battle for LA to do :/)

Bah. Don't be lazy. The Henchmen are a *LOT* better than they used to be. Hell, you could probably vanquish most areas in Prophecies & Factions without Heroes now, just you and 7 Henchmen. Of course, Vabbi, the Desolation, and most of EotN are probably a different matter...

Personally, I'm not looking forward to having to equip, rune, and find decent skillbars that don't require micromanaging for a minimum of 70 Heroes.
Lazy? I have already runed all the heros on all 10 of my toons that have finished BLA, Proph, Factions, NF, EotN, and what we have of HotN. And most of them have maxed most of the PvE rank titles. Yeah, I'll wait for a full hero party to finish title grinding on my one title farmer. However, im not waiting for 7 heros to make it easier, I'm waiting for them to make it more fun

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Originally Posted by DokkyDok View Post
While they're certainly not as impressive as an enduring scythe warrior or critical scythe assassin, Dervs are still very much superior to rangers and paragons when it comes to scythes (and damage output in general).
WE scythe Warriors are as good with a scythe as a Dervish. Sins are superior. That makes two classes that can do the Dervishes job as good or better. The fact that Dervishes still do impressive damage is negated by the fact that 2 classes can easily take its place.
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Old Dec 04, 2010, 01:38 AM // 01:38   #88
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The Beach update was delayed for a good reason.
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Originally Posted by John Stumme
I've put off the Embark build until the Dervish stuff is out, that way there's no conflicts of programming resources for Robert. So, Dervish update will be out before then.
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Old Dec 04, 2010, 05:17 AM // 05:17   #89
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Ditto!

I know that going out and VQing everything is 100% possible and do-able with 3Hero+4Hench, or 3Hero+2Hench or just 3Hero (depending on the zone).

I just don't wanna. *crossarms/stompfeet*

I'm happy it's coming so that I know that I will be able to full-hero-party all my VQing at that time. I just wish it would be sooner rather than later.

Frankly, the arbitrary limit of 3x heroes was silly when they implemented heroes at the release of Nightfall. I consider full-hero-parties a "bug fix" and not a "new feature" and I wish it would happen TODAY instead of waiting to be bundled up with some as-yet-unknown "totally awesome new stuff" that they're dreaming up.
I vanquished Elona, Ascalon, middle Shiverpeaks and Kryta. I will do the rest of Tyria when I get 7 heroes. I assure you, Alesia is by far the worst henchman in the entire game. I found a lot of Prophecies vanquishing difficult simply because of her. I won't continue vanquishing until I get my 7 heroes.

I'm most excited about being able to do any content with a full party of level 20 heroes (sometimes my aggreesive play style causes problems in Maguuma when Alesia is my only healer because I hate spending one of my three hero slots on healing) especially the WiK stuff.

I also am really excited I won't feel the need to play gimmicky triple necro, discord or spiritway builds. Those builds were used by a lot of people because they make up for the bad builds or the henchmen have (and complete lack of utility). Now that I can control the bars of my entire party I can bring a more balanced team that spread the diversity to compete in HM.
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Old Dec 04, 2010, 09:09 AM // 09:09   #90
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To everyone saying how bad Alesia is when vanqing.... why not just run 2 monk heroes and take damage henchies? Unless you think Little Thom Brawler Henchman can't do his job, which is to wreck shit.


In all seriousness, I can wait for easy mode to be even easier and Dervishes to have a gimmicky role once again. Which means, I believe the wedding and pve content is more enjoyable to me than easy mode and Dervishes still not being completely balanced and role-defining. Also, the only PvP update that I will care about is the nerf to certain enchantment removals... at least for now.
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Old Dec 04, 2010, 09:28 AM // 09:28   #91
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To everyone saying how bad Alesia is when vanqing.... why not just run 2 monk heroes and take damage henchies? Unless you think Little Thom Brawler Henchman can't do his job, which is to wreck shit.


In all seriousness, I can wait for easy mode to be even easier and Dervishes to have a gimmicky role once again. Which means, I believe the wedding and pve content is more enjoyable to me than easy mode and Dervishes still not being completely balanced and role-defining. Also, the only PvP update that I will care about is the nerf to certain enchantment removals... at least for now.
The 7 hero parties will not make the game any easier, it will just give access to better alternatives to people who can't pull together a full player party. Human parties or even 2 humans and 6 heroes are already possible and are already superior to 7 hero parties. This is just moving the base line up for people who want to access less frequently used content or who prefer to move at their own pace. Not all of us have all day to wait around for a party to form, some of us like heroes because we customise them to our preference and they don't go afk for dinner or get upset when I need to pick up my drunk sister mid way through a vanquish.

I don't want to bring a healing hero because I'd rather spend one of my three hero spots on DPS or utility - none of the henchmen put out the DPS heroes are capable of.
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Old Dec 04, 2010, 10:58 AM // 10:58   #92
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Here's my question: Are we only going to get up to 7 heros or can we get up to 11 as well? I would lol at being able to heroway the deep/urgoz.

And I was the one who asked that on Stumme's page. I'm happy with the fact that Derv updates are on the front end but considering it's been 6 months of "soon" I'm not holding my breath. Anet hasn't been able to deliver whether well or timely for the past 3 ish years imo.
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Old Dec 04, 2010, 01:25 PM // 13:25   #93
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Here's my question: Are we only going to get up to 7 heros or can we get up to 11 as well? I would lol at being able to heroway the deep/urgoz.
Good question. I have never seen anyone from Anet mention 7 heros. They usually say "Full Hero Party". From that wording, it sounds like they will add hero support for the deep/urgoz as well. Although, I'm not sure why anyone would want to do elite areas with only heros. Sure its possible to do. But, really really slow when compared to full player party(even pugs). I know for a fact that DoA can be done with 2 players 6 heros. But I dont feel like spending 4 hours down there. If thats your thing, then more power to you. I'll take the SC/pug group and run circles around a full hero party.
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Old Dec 04, 2010, 01:49 PM // 13:49   #94
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Good question. I have never seen anyone from Anet mention 7 heros. They usually say "Full Hero Party". From that wording, it sounds like they will add hero support for the deep/urgoz as well. Although, I'm not sure why anyone would want to do elite areas with only heros. Sure its possible to do. But, really really slow when compared to full player party(even pugs). I know for a fact that DoA can be done with 2 players 6 heros. But I dont feel like spending 4 hours down there. If thats your thing, then more power to you. I'll take the SC/pug group and run circles around a full hero party.
Speed clears are boring. People talk about making the game easier... I have never had to do so little work while playing a game than when I was in a SC.

Four hours with a full hero party will probably be a very enjoyable experience considering you can play how you want and not worry about what the elitist tank thinks you should be doing.
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Old Dec 04, 2010, 03:33 PM // 15:33   #95
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Originally Posted by dancing gnome View Post
Speed clears are boring. People talk about making the game easier... I have never had to do so little work while playing a game than when I was in a SC.

Four hours with a full hero party will probably be a very enjoyable experience considering you can play how you want and not worry about what the elitist tank thinks you should be doing.
Agree completely with this. Id far rather be able to do deep/urgoz with heroes and not have to go with Pugs (when i cant get a guild group together). These are my favorite areas in the game and i dont want elitists screwing up my fun.
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Old Dec 04, 2010, 04:53 PM // 16:53   #96
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i'm happy to know how long to wait, just too bad they said "early" not like 1st quarter or 1st half of 2011, that'd be a bit more precise

i hope it'll be before may, that'd be early

my wish didnt come true, that was that it would be here this year, but at least i know its coming closer

everyone who likes to use it, has his/her own reason, and so do i
mine is cuz i'm a bit slow
other than that, there's not much friends left who can help, just a handful who have 10-20% of their time on gw to join

full hero team can replace player help alot... not chatting, but still

anyway, i'm also happy about the fact that they still talk about it, and maybe they'll be done soon, who knows, maybe march will be the month
for now they do wintersday, and so will i, and after that we will see how long it takes, although they may be busy with dervs first

well, nice to see at least some text about this
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Old Dec 04, 2010, 10:35 PM // 22:35   #97
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Originally Posted by NerfHerder View Post
WE scythe Warriors are as good with a scythe as a Dervish. Sins are superior. That makes two classes that can do the Dervishes job as good or better. The fact that Dervishes still do impressive damage is negated by the fact that 2 classes can easily take its place.
Nothing you said contradicted anything I said. o.O? I don't get it.
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Old Dec 04, 2010, 11:15 PM // 23:15   #98
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Anyone that thinks 7 hero teams are better for the UW (or anywhere there is splitting) is delusional. I did a full UW clear with 6 heroes the other day (borrowed , mediocre heroes) but I didn't do any quests because they require defending NPCs. You don't have PVE skills and you will need to pop your own cons if your build requires cons. Heroes stand in AOE unless you flag them and you can't flag them off the radar (to go do a quest for you, grab griffons in FOW, etc.). DoA is more flexible with this and you can see that in the builds (DwG and frostway PUG crap). 7 Hero teams will just be a bad version of 2 people + 6 heroes.

Maybe 7 heroes for Vanquishes, missions, and quests but not for UW. It's hard to get people to vanquish with you to begin with and trying to get people to quest is like pulling teeth since the rewards are generally so low.

Also melee AI still sucks and you don't get AoHM (broken PVE scythes) or Vanguard sins.
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Old Dec 04, 2010, 11:20 PM // 23:20   #99
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why not use a healer hero (n/rt , resto rit or monk heroes) instead of using alesia?

all of prophecies's 6 men party zones only need one healer to pass throught them.
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Old Dec 04, 2010, 11:29 PM // 23:29   #100
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When you take a healer hero, you lose a damage dealer hero. You can survive with the half-hearted NPC healing/prot as long as you can use the more effective hero damage builds to shorten the fight. Those builds can be tweaked for specific areas/foes, unlike the NPCs.
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